
Mediocre peasant militia serves as their front line, that loses to. The best archers in the game not in the matter of range, or trading blows in conventional line battles, but in their kit flexibility The ability to fire in all directions while moving, various arrow types, piles of synergy effects, incredible accuracy, and a solid core of tree-spirits to serve as a front line. They engage on all sides, with speed, and lethality, and have really strong heroes. They have low armour, a relatively mediocre roster, but make up for it with near universal vanguard deployment, easy ambushes, and just generally good support for an opportunist playstyle.

Though, with a lack of healing, rather than an attrition style, they focus on getting into melee, and simply winning through superior power. They focus, much like Vampire Counts, on melee, but have the benefit of some artillery. Super, super elite infantry the best out of anything anyone has. In most cases their armies don't really matter and exist entirely to tie up opposing forces while the vampire lords and heroes do the real heavy lifting. No artillery, and only RoR ranged units, outside of spellcasters, they're an odd mix of aggressive melee rushes, and slow attrition.

Each of their factions has their own flavor, and supports different playstyles. Their roster is an odd mix, with really potent elites, and really, really bad low tier units. Have a focus on heavily armoured, high health, high leadership, defensive playstyle supported by solid war machines in gyrocopters, artillery, and weapon teams. They're slow, lack cavalry, have no magical lores but compensate for this with a potent crafting mechanic, anti-magic effects such as winds of magic draining and magic resistance. They have the most magical lores out of any faction, and are generally well suited to a balanced playstyle, due to lacking overwhelming power in any specific catagory. They make up for it, however, with excessive amounts of artillery. Synergy focused playstyle with a notable lack of powerhouse units, or monsters.
